New "Multilight group" property in the Maxwell material editor for emitters. Substance Painter extension doesn't read texture "Normal" automatically.Īdded a button and menu option for Maxwell CloudĪdded a button to control the used GPUs for the GPU render engine. (C4D S22 only) C4D viewport didn't show the color of the Maxwell Material. After this fix, the oldest R21 version supported is R21.200. (Cinema4D R21 only) The plugin didn’t load in some rare cases. The Denoiser “Start with SL†default value has been changed to 8 (it was 4). The Denoiser “Start with SL†value is forced to be between 3 and 50. New Substance Designer extension with support for. This channel activation is synced with the Denoiser enabler in the Engine tab. New Denoiser channel added in the Maxwell Scene Object > Output tab > Render Channels section as now the Denoiser is treated as another channel. Check this link for more information: Denoiser documentation page. New fine-tuning options: Color Influence 1 and 2, Feature Influence, Final Pass, Filter Radius and Firefly Remover options. New Tiling option with maximum tile size option. New Denoiser options in the Maxwell Scene Object > Engine tab > Denoiser section: Only one pass is needed, the denoiser information is now stored in the mxi file as another channel, better memory management for the denoising process, and more consistency in general. New Denoiser implementation in Maxwell Render. Maxwell material texture display resolution cannot be changed the plugin will use the C4D provided resolution. This is fixed if you save the cinema file and load it again. (Windows only) The selection in the viewport of the imported objects after using the “Import VRay Scene†tool doesn’t work properly. The Maxwell tags (Rendering Region, Camera Z-Clip, Grass, Volumetric) didn’t draw their features in the viewport in Cinema R23. It is currently fixed but the texture resolution is constrained to the c4d texture resolution. The Maxwell Material didn't show the texture in the viewport in Cinema R23 and S22. Support for c4d content browser textures within. Improved support for camera path and LC flythrough modesĪmbient light with dirt shader improvements Many times enhenced export for high polygon proxies Support for special c4d tiling shaders like c4d brick shader New greatly cleaned up and more physical specular reflection channels V-Ray domelight and BG environment Preview tool Special mat id version (special user wish) New Option to include refraction and reflection within ID channels Tool to add as many ID channels at once in one click SelectionTag to randomize polygon faces, objects and proxies via the vray multishaderĬ4dbitmap to vray raw bitmap on the fly conversion, including psd layer and alpha support Slider speed and preview opimisation in the interface It delivers the best you can get – with V-Ray GI you can concentrate on other things and just enjoy the GI quality. Global illumination is not only and “effect” in V-Ray, it is its base core. V-Ray is the only application to offer the special V-Ray Lightcache algorithm which is one of the most superior GI methods today.ĭue to our easy GI presets in a drop down menu, they are also very simple to use, just “choose and use”, don’t worry about any GI setting anymore (new in v1.2.6) V-Ray is built around GI from ground. V-Ray offers the unique fastest and highest quality IR+ Lightchache method which calculates light with unlimited light bounces and gives at the same time instant preview of the image. With near Physical correct solutions at speed that only V-Ray can deliver it crunches huge amounts of polygons in light speed like no other. It offers the maybe fastest and most reliable GI of all render engines out there. GI is not the only secret of V-Rays Image quality, but of course one important aspect of V-Ray.
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